Well, more accurately, 70% Leviathan with a little bit of Anahita.Īnahita herself was not an issue by any means, since Aestheticus' projectiles could keep up with her and deal consistent damage. I also now fought the Great Sand Shark and turned my 2nd Avenger Emblem into a Sand Shark Tooth Necklace I crafted both the mobility and defence-oriented Reaver helmets so I could alternate as needed: mobility to make up for my lack of wings and for its lack of a damage penalty, and the defensive set so I could recover health should I take damage The main addition for beating Plantera is unlocking Perennial Ore, which can in-turn be used for a Necklace of Vexation and Reaver Armour. While it is entirely possible, and the Abyssal Amulet really helps, it just feels quite lengthy. Phase 2, however, summoned back most of the same issues the Lunic Eye had during that challenge run regarding the Clingers.Ĭlingers spawned from Plantera, since many will be placed between you and Plantera, will become the targets of Aestheticus projectiles and thus really draw out the 2nd phase. Plantera's first phase is very simple and can mainly just be circled, as to be expected. Additionally, I actually crafted Chlorophyte Armour here for once so I could utilise the crystal from the set bonus I also made a total of 3 Avenger Emblems each for different purposes Unlike other runs, I didn't get Angel Treads here since I needed the accessory space for the balloons and because I was already spending most of my fights jumping which already granted good horizontal mobility ![]() At this point, all 3 mechs have been defeated, so I can get the Blood Orange for +25 max health and the Avenger Emblem which I reforged to Menacing for a grand total of +80% damage Unlike Destroyer, however, at the very least I didn't have to rely on things like my mount and shield to deal additional damage, as Aestheticus and the petals dealt just enough damage to make the fight possible without. This feature that seemed super useful once again came back to bite me since it kept targeting the arms, forcing me to ultimately destroy all 4 of them before the fight ended. ![]() Prime was the final mech boss to defeat, and was almost as bad as the Destroyer for one reason Aestheticus' homing. However, Adamantite and 1.3 Titanium sacrifice too much DPS to justify upgrading to them, so I had to stick with Orichalcum ![]() You can now get Titanium or Adamantite and thus can upgrade your forge. Overall, Destroyer seemed like a run-ender at first glance unless I actively skipped it, but I didn't want to do that, so easily by far the worst boss up to this point. Worse yet, even that wouldn't have been enough, so I had to incorporate Shield of Cthulhu shield bashes and the Slimy Saddle's bounces to further supplement by poor damage and, even then, it was barely enough to scrape together a victory.ĭefiled Feather's effects also scared me a little, but it turns out Sandstorm in a Balloon jumps more than compensate for Destroyer's speed. Orichalcum's petals from the armour set bonus were the main help here, as they offset my pitiful DPS and were launched frequently due to Aestheticus' fast firing speed. ![]() My initial first pick for a mech boss since I wanted to fight it when its health was at its lowest, however it took almost a full minute to deal roughly 4% to Destroyer itself so that definitely wasn't happening originally.
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